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Fifty-two tracks by Kristian Sensini for campaigns, game sessions, storytelling, streaming and educational activities.
Immersion and listening education
During a role-playing session, music can shape the imaginary space: it suggests the character of a place, accompanies a journey, prepares danger, supports anticipation and makes the transition from one narrative moment to another more recognizable. Used carefully and without covering the players’ voices, it becomes an immersive resource that can strengthen concentration, emotional memory and participation.
In an educational context, choosing music also means educating people to listen. Instrumental music, classical repertoire, orchestral folk, Irish music, film scores and medieval-inspired pieces expose participants to timbres, instruments and musical languages beyond the most familiar ones. The goal is not to impose a single taste, but to broaden curiosity and provide tools for developing more conscious, interesting and refined preferences.
Complete archive
Download the complete collection in one archive for use during sessions.
Download the ZIP archiveComplete collection
Open a category and choose the track that best suits the scene. Audio players do not load the files until you press Play.
Practical tips
Music should support the scene without making conversation between players difficult.
Before the session, prepare a short selection for exploration, tension, battle and rest.
Removing the music can also become an expressive choice and signal an important moment.
Collection adapted from the original pageDungeons & Dragons Musicby Kristian Sensini. For public, commercial or distributed use, always check the terms that apply to the materials.
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